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Xlive weapons updates remove Tue, 13 October 2015 05:18 Go to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
This mod will replace xlive requirements for weapons update with local equivalent
also it replace update result if is affect on multiplayer game only

it's only affect on new weapons, so you will need to BUY WEAPONS AGAIN if you have it alredy
It ONLY for Traitor's Keep DLC!
It replace globals.gdb so is not compatible with other mods that replace it

Setup:
use Catspaw's GFWL emu
put DLC folder to Fable 3 game directory

offsets for manually modding

[Updated on: Tue, 13 October 2015 21:53]

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Re: Xlive weapons updates remove Wed, 07 June 2017 11:24 Go to previous messageGo to next message
squark is currently offline  squark
Messages: 45
Registered: February 2015
Location: Ireland
Member
Thanks for this, but I've run into a problem.
It's started spewing out Weapons with blank fields for names and the Descriptions are like so:

INV_ITEM_WEAPON_WHALE_DESC
INV_ITEM_WEAPON_DONOR_DESC
INV_ITEM_WEAPON_THUNDARAGA_DESC

I'm sure I'm using Catspaw's GFWL Emu.
I have all the DLC installed in the DLC folder.
This is my Fable 3\DLC folder currently:

10_ScriptInjector
11_xlive_weapons_updates_remove
Inquisitor_Pack
Traitor's_Keep
Understone_Quest_+_Free_DLC

Everything but the 11_xlive_weapons_updates_remove is working properly. Any ideas?
Re: Xlive weapons updates remove Fri, 09 June 2017 23:08 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
Traitor's Keep is working?
squark wrote on Wed, 07 June 2017 23:24

Inquisitor_Pack
Traitor's_Keep
Understone_Quest_+_Free_DLC

anyway, try to rename this to
01_InquisitorPack
02_Understone
03_TraitorsKeep
Re: Xlive weapons updates remove Sat, 10 June 2017 10:31 Go to previous messageGo to next message
squark is currently offline  squark
Messages: 45
Registered: February 2015
Location: Ireland
Member
I tried that and... same error.
It's a bit weird.

I might have to find somewhere to download the Golf Weapons pack (thought I already had that) but I really don't want to create an account on a forum just for that.

[Updated on: Sat, 10 June 2017 10:39]

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Re: Xlive weapons updates remove Mon, 12 June 2017 06:48 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
squark wrote on Sat, 10 June 2017 22:31
I tried that and... same error.
It's a bit weird.
did you buy weapon again?
remember it's only affects on new items
squark wrote on Sat, 10 June 2017 22:31
I might have to find somewhere to download the Golf Weapons pack (thought I already had that) but I really don't want to create an account on a forum just for that.
Golf Weapons pack? What kind of weapons are there? It's probably already in game, you just only need to add them to your inventory by scripts.
Re: Xlive weapons updates remove Wed, 14 June 2017 09:34 Go to previous messageGo to next message
squark is currently offline  squark
Messages: 45
Registered: February 2015
Location: Ireland
Member
Well... I've never seen any of them in any of the shops.
The Golf Weapons pack (Thundaraga, Hammer of the Whale and Donna's Kebab) was a reward for the Fable Coin Golf thing that was only available of Windows phones IIRC.
So... I guess it's already in the script files though I've already tried to add them via scripting, but they don't show up even though the rest of them do.
local mostLegendaries = {
 'ObjectInventoryLegendaryHammerFaerie', <- this shows up fine
 ...
 'ObjectInventoryLegendaryHammerHammerOfTheWhale', <- this doesn't
 'ObjectInventoryLegendarySwordDonorKebab', <- this doesn't either
 'ObjectInventoryLegendarySwordThundaraga', <- nor does this
 ...
 }
 
 for key,value in pairs(mostLegendaries) do
	if Inventory.GetNumberOfItemsOfType(GetLocalHero(), value) == 0 then
		Inventory.AddItemOfType(GetLocalHero(), value)
		GUI.DisplayReceivedItem(value)
	end
	
 for key,value in pairs(mostLegendaries) do
	if Inventory.GetNumberOfItemsOfType(GetLocalHero(), value) > 1 then
		Inventory.RemoveItemOfType(GetLocalHero(), value)
	end
 end


I'll see if any of the shops have them for sale. Brightwall's blacksmith is a big pile of nope.
I'm guessing neither Bowerstone nor Aurora's selling any of them.

Damn...

[Updated on: Wed, 14 June 2017 10:07]

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Re: Xlive weapons updates remove Wed, 14 June 2017 23:01 Go to previous message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
squark wrote on Wed, 14 June 2017 21:34
Well... I've never seen any of them in any of the shops.
you can add them by scripts

squark wrote on Wed, 14 June 2017 21:34
The Golf Weapons pack (Thundaraga, Hammer of the Whale and Donna's Kebab)

+
squark wrote on Wed, 07 June 2017 23:24
INV_ITEM_WEAPON_WHALE_DESC
INV_ITEM_WEAPON_DONOR_DESC
INV_ITEM_WEAPON_THUNDARAGA_DESC

It's not just a coincidence
something completely fucked up
did you try new game with right DLC order?
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