Gameflow.HerosParent = "_Mother" Gameflow.Fable2HeroEndGender = "_Mother" if not Layers.IsLayerActive("QD030_MistpeakValleyDemonDoorTransition") then QuestTracker.SetAsCompleted(GetLocalHero(), "QD030_MistpeakValleyDemonDoor") Layers.ActivateLayer("QD030_MistpeakValleyDemonDoorTransition") end if not Layers.IsLayerActive("QD020_BrightwallDemonDoorTransition") then QuestTracker.SetAsCompleted(GetLocalHero(), "QD020_BrightwallDemonDoor") Layer.ActivateLayer("QD020_BrightwallDemonDoorTransition") end